Posted by: pgjadmin | June 7, 2011

2011 Philly Game Jam Judges and Organizers

Judges

  • Nic Allen: Nic has developed mobile games and apps for several companies and founded Mighty Rabbit Studios where he currently does art and direction. He is a third degree black belt in tae kwon do.
  • Matt Brenner: Matt is the Chair of IGDA Philadelphia and a Programmer at Megatouch Games. He enjoys playing Rugby and looking at pictures on the internet.
  • Ricky Mukalian: A former winner of the Philly Game Jam’s “Most Innovative” award, Ricky is currently working on Warmage Battlegrounds at Burst Online.
  • Mike Sweeney
  • Alan Youngblood: Alan has worked on serious and commercial games and founded two companies. He currently does marketing and art at Mighty Rabbit Studios. He played guitar for a hip-hop band during college.

Organizers, IGDA Philadelphia

  • Allison Berman
  • Matt Brenner
  • Tristin Hightower
  • Grant Shonkwiler
Posted by: pgjadmin | June 6, 2011

2011 Games

Links to games developed during the 2011 Philly Game Jam (that are online):

 

The Fowl Family by Capitol Crunch

HappyMothersDay by Greasy Eddie’s Discount Game Garage

NestKins by Running with Scizor

Duck It! by Space Whale Studios — Winner, WTF? Award

Winston’s Eggventure by UC15 — Winner, Judges’ Choice Award

 

Is your game online? Share it with us to show the world! Email philly[at]igda[dot]org or info[at]phillygamejam[dot]com.

Posted by: pgjadmin | May 18, 2011

2011 Philly Game Jam Rosters

Congratulations to all participants!

listed alphabetically by team name

 

Capitol Crunch

  • Nikkolai Davenport
  • Sam Levine
  • Nate Mathon
  • Zaal Tonia

 

Drexel Game Dev Group

  • Keith Ayers
  • Nathan Lapinski
  • Matthew Lesnak
  • Tomas Rodriguez
  • Kevin Sheehan
  • Ayush Sobti
  • Bobby Speck
  • Jordan Stabley

 

Greasy Eddie’s Discount Game Garage

  • Jake O’Brien
  • Parker Whitney

 

In It For the Pinball

  • Akash Barot
  • Nick Cocca
  • Chris Miller
  • Jason Miraglia
  • James Sant’Angelo
  • Mike Testen
  • Steve Testen
  • Zhibo Wang

 

QuadraTron Jammers

  • Zenas Gabriell Bellace
  • Keith Maggio
  • Christian Plummer

 

Running with Scizor

  • John P. Benge
  • Matt Findlater
  • Dan Fischbach
  • Mike Hahn
  • Dan Jung
  • Stefan Lopuszanski
  • Du-Marc Mills

 

Space Whale

  • Andrew Aversa
  • Zach Brooks
  • Alan Kordas
  • Kevin Nyman
  • Jordan Santell

 

TCNJ and the Chamber of Secrets

  • Anna Crestfield
  • Walt Crestfield
  • Bryan Mayer
  • Josh Redding
  • Brian Toms

 

TCNJ and the Temple of Doom

  • Emily Calfo
  • Alexander Cap
  • Justin Dilks
  • Kunal Majmudar
  • Vin St. John
  • Anthony Vasta

 

UC15

  • Tucker Abbott
  • Jarrad Battaglia
  • Brian Gitlin
  • Sonia Havens
  • James Spadafora
  • Zach Thacker
  • Zack Wilcox
  • Glenn Winters
Posted by: pgjadmin | April 20, 2011

2011 Essentials, Guidelines and FAQs

Essentials
To participate in the 2011 Philly Game Jam you will need:

  • A team of 3 to 8 people
  • $70 for the team registration fee
  • Registration is now closed. The link to the Philly Game Jam registration page
  • A computer to work on — the Philly Game Jam is BYOT – Bring Your Own Technology
  • Desire to have fun and make great games!

Guidelines

  • Registration is now closed. Team captain must register online
  • Teams must be registered by Wednesday, May 4
  • Total team fee is $70- that’s per TEAM, not per person
  • Registration includes access to the Too Many Games Expo
  • Contest begins at 5:00 PM ET on Friday, May 6, and ends 48 hours later on Sunday, May 8
  • Teams must have no fewer than 3 people and no more than 8 people
  • The event is BYOT (bring your own tech). In other words, if you have a portable mocap lab that you want to bring to the event, BRING IT!
  • To get credit for completing the event, you must submit a working game prototype by the end of the event (48 hours)
    • A “working prototype” means that the game is playable so its mechanics can be clearly demonstrated
    • The prototype does not have to be a complete polished product
  • All source code and rights are retained by whoever created the game. We ask that if you participate, allow us to offer screenshots and a playable version of game for free download on the Philly Game Jam web site.
  • All games should be based, however loosely, on the theme announced at the start of the contest.
  • This is not a “head-to-head” competition, so students, hobbyists and professionals are encouraged to participate.
  • All work is to be done on site. People can leave the premises if they need to, but we ask that you do all the game development on site.
  • Team members should bring sleeping bags. We will provide a large open space with tables, powers supplies, and room that members can throw down a sleeping bag and grab a nap during the course of the 48-hour event. Better yet, we suggest you take advantage of the discounted room rates at nearby hotels for a nearby place to crash and shower.
  • We hope to have water and snack food on hand, but teams will be responsible for their own meals.

Frequently Asked Questions
Q: Is there a cost of entry?
A: Yes. We are doing $70 a team to help cover costs. To register, click here. Registration is now closed.

Q: Does entry into the game jam = entry into the expo?
A: Yup!

Q: Do we need to pre-register teams? What’s the team size?
A: Yes. The minimum team size is 3 with a max of 8 people. To register, click here. Registration is now closed.

Q: Is there an expected cap on the number of teams registering? How soon should we register?
A: We aren’t really capping the size, but we are estimating 120. We ask that you register as soon as possible. There will be no on-site team sign-ups. To register, click here. Registration is now closed.

Q: Are we working in the same space as 2009?
A: Yes and no. It is the same building, but in a different section. We also have rooms just for sleeping this year!

Q: Are people able to leave/re-enter whenever they like?
A: Yup!

Q: What time does it start on Friday and end on Sunday?
A: We will be starting at 5PM on Friday and ending at 5PM on Sunday.

Q: Is there a competition/judging/prize component or is it ‘just for fun’?
A: It will be a competition, but we are still determining if there will be physical prizes for the winners.

Q: Is the event BYO tech as usual?
A: Yes.

Q: What’s the difference between Philly Game Jam and Global Game Jam that takes place earlier in the year?
A: There are some slight differences. With Philly Game Jam, you come with your team already formed. In Global Game Jam, you come as an individual and teams are formed on site. Also, Global Game Jam focuses more on collaboration while Philly Game Jam is a competition.

Posted by: pgjadmin | March 25, 2011

Announcing 2011 Philly Game Jam

Welcome to the 3nd Annual Philly Game Jam – Philadelphia’s premier game building event. The Philly Game Jam is a 48-hour game building marathon where professionals, students and amateurs alike can compete to build new game concepts based on a theme announced at the start of the contest.

The event returns in 2011, this time as part of the Too Many Games Expo, May 6-8. Hosted by IGDA Philadelphia, Philly Game Jam invites game developers from all over the Northeast to bring together teams of 3 – 8 developers for 48 hours of game building excitement.

Registration is now closed.

Registration is now open – Teams must register by Wednesday, May4

For more information, review our 2011 Essentials, Guidelines and FAQs. If you have any additional questions, please feel free to contact info(at)phillygamejam.com or philly(at)igda.org.

Posted by: pgjadmin | March 25, 2011

2011 Philly Game Jam Call for Prizes

IGDA Philadelphia is looking for companies or organizations interested in donating swag, software, games, cash, etc to be use as giveaways or in prize packages during the event.

If interested, please contact tristin(at)gmail.com immediately.

Posted by: pgjadmin | June 30, 2009

2009 Philly Game Jam featured at GameX Industry Summit

The GameX Industry Summit today announced it will host the 2nd Annual Philly Game Jam — the Northeast’s premier game-building event. Co-located with GameX (Games & Media Expo) on October 24-25, 2009, GameX Industry Summit is presented by the International Game Developers Association (IGDA) chapters in New York, New Jersey, Boston, Baltimore and Philadelphia.

The Philly Game Jam is a 48-hour game building marathon where game professionals, students and amateurs alike compete to build new game concepts based on a theme announced at the start of the contest. The event returns in 2009, this time as part of GameX Industry Summit.

Co-hosted by IGDA Philadelphia, Philly Game Jam invites game developers from all over the Northeast to bring together teams of 3 to 10 developers for 48 hours of game building excitement. Game developers bring their own computers and equipment to create original games as teams. Philly Game Jam runs form 12 pm on Friday, October 23 and ends at 12 pm on Sunday, October 25, concluding with a special lunch reception and awards ceremony co-hosted and sponsored by GameDev.net, a featured media partner of GameX Industry Summit.

Philly Game Jam team registration includes complimentary passes to GameX Industry Summit In addition to having the chance to participate in Philly Game Jam, team members can join game industry professionals in attending two days of games-focused lectures, panels, roundtables and keynotes from the best and brightest minds in the games business. Philly Game Jam participants will also be given the opportunity to attend GameX, a game convention supported by a major media sponsor, NBC Local Media in Philadelphia – WCAU TV/NBC 10.

Daniel Hettrick, Philly Game Jam producer and director of Serious Game Solutions at IP Keys in New Jersey, states “The first Philly Game Jam was very much a grass roots event — very low profile and community driven. This year we really have an ideal environment to make this event as grand as it deserves – a large venue, easy access, 24-hour support and an enthusiastic crew ready to take care of us. The GameX Industry Summit allows us to accommodate a much larger number of teams than before. We are thrilled at a chance to create more great games with all of our game developer participants.”

Ian Perera, Chapter Coordinator, Philadelphia IGDA continues, “The first Philly Game Jam was a wonderful introduction to the IGDA organization for many people — myself included. It’s a brilliant way to network, meet other enthusiastic game developers from the region and truly showcase your talent on a national stage.”

Mike Worth, president at Game Music Inc. and show producer of GameX Industry Summit, adds, “The Philly Game Jam is quickly becoming a game developer tradition in this region. We know there’s huge interest in game development collaboration in the Northeast, especially with the involvement of our numerous regional IGDA chapters.”

Team registration for Philly Game Jam costs $61 per team and is available online at www.gamexindustrysummit.com/. Complete details on team sign-up process and site logistics are available online, plus help forums are provided by IGDA Philadelphia. Final team registration must be made by October 10, 2009.

About Philly Game Jam
www.phillygamejam.com/
The Philly Game Jam, Philadelphia’s premier game building event is a 48-hour game building marathon where professionals, students and amateurs alike can compete to build new game concepts based on a theme announced at the start of the contest. The second annual Philly Game Jam is being held in conjunction with the GameX Industry Summit allowing participants unprecedented access to seminars, lectures and networking opportunities with some of the top names in the commercial games industry.

About GameX Industry Summit
www.gamexindustrysummit.com/
GameX Industry Summit is two-day game industry conference presented by the IGDA chapters in New York, New Jersey, Boston, Baltimore and Philadelphia. GameX Industry Summit is co-located at GameX (Games & Media Expo), a national game consumer show and “pop culture” festival produced by Virtual Rush Gaming, designed to draw from local, regional and national audiences of game players, film and TV fans, comic book buffs and tech enthusiasts. Sponsors and partners include GameDev.net, GameRecruiter, GameJobs.com and Hypernia.

For more details regarding the GameX Industry Summit, contact Morgan Ogburn, ThemePark Studios, 512/916-9633 or morgan@themeparkstudios.com.

To learn more about the IGDA chapters in New York, New Jersey, Boston, Baltimore and Philadelphia, please visit www.nycgames.org/, www.njchapter.com/, www.bostonpostmortem.org/, www.igda.org/baltimore and www.igda.org/philly.

Posted by: pgjadmin | June 20, 2009

2009 Philly Game Jam Essentials

To participate in the 2009 Philly Game Jam you will need:

 

Posted by: pgjadmin | June 20, 2009

Guidelines for the 2009 Philly Game Jam

  • Team captain must register online
  • Teams must be registered by Thursday, Oct. 15!!!
  • Total team fee is $63.00 – that’s per TEAM, not per person =)
  • Registration includes access to GameX Industry Summit and consumer Expo Show
  • Registration also includes invites to Game Industry parties on Friday and Saturday night as well as the Philly GameJam Awards Luncheon On Sunday
  • Contest begins at 12:00 noon ET on Friday, October 23rd, and ends 48 hours later on Sunday October 25th
  • Be sure to include e-mail address and total count of team members when registering
  • Teams must have no fewer than 3 people and no more than 10 people
  • The event is BYO tech. In other words, if you have a portable mocap lab that you want to bring to the event, BRING IT!
  • To get credit for completing the event, you must submit a working game prototype by the end of the event (48 hours)
  • A “working prototype” means that the game is playable so its mechanics can be clearly demonstrated
  • The prototype does not have to be a complete polished product
  • All source code and rights are retained by whoever created the game. We ask that if you participate, allow us to offer screenshots and a playable version of game for free download on the Philly GameJam web site.
  • All games should be based, however loosely, on the theme announced at the start of the contest.
  • This is not a “head-to-head” competition, so students, hobbyists and professionals are encouraged to participate. Example prize categories are “Most Innovative Game” and “Best Adherence to the Contest Theme”.
  • All work is to be done on site. People can leave the premises if they need to, but we ask that you do all the game development on site.
  • Team members should bring sleeping bags. We will provide a large open space with tables, powers supplies, and room that members can throw down a sleeping bag and grab a nap during the course of the 48-hour event. Better yet, we suggest you take advantage of the great room rates at nearby hotels for a nearby place to crash and shower.
  • We will have water and snack food on hand, but teams will be responsible for their own meals.

Questions about Philly Game Jam? Visit our Q&A forum

Registered as Philly Game Jam team? Visit our team forum

 

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