Annoucing the 2013 Philly Game Jam!

Good morning everyone! It’s my pleasure to announce the 5th Annual Philly Game Jam – Philadelphia’s premier game building event. The Philly Game Jam is a 48-hour game building marathon where professionals, students and amateurs alike can compete to build new game concepts based on a theme announced at the start of the contest.

The event will take place the weekend of November 1st-3rd Hosted by IGDA Philadelphia and our wonderful location host Cipher Prime, Philly Game Jam invites game developers from all over the Northeast to bring together for 48 hours of game building excitement.

This year the event will be held at Cipher Prime Studios in Old City Philadelphia!

Registration is now open. Teams must be registered by October 21st.

Space is limited.

[DIGITAL JAM REGISTRATION]

For more information, review our information regarding the Digital Jam. If you have any additional questions, please contact info@phillygamejam.com or philly@igda.org.

post by matt | | 0

Philly Game Jam 2013 Details Comming Soon

Good afternoon everyone. This is just a heads up that we are finishing the final preparations to open up registration for Philly Game Jam 2013. We’ve got a new location, new dates, and much more to get out. So stay tuned over the next few weeks for details and open registration.

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Analog Teams Have Started!

And they’re off! Analog Jammers have started jamming and the theme for the ….

(click to enlarge)

Analog Teams

  • Noob Lords (formerly Drexel Dragons)
  • The Hammer is My Team Name
  • The Longshot Doctors of JAKA
  • Wacky Weasel Weekend

We’re taking team photos this afternoon so look for those either tonight or tomorrow depending on how things go.

Awards to be Given

  • Best Use of Theme
  • Judges’ Choice

Tweeting? Facebooking?
Are you tweeting while you Jam? Or tweeting at Jammers? Follow @PhillyGameJam and/or use #pgj2012 in your tweets! Posting to Facebook? LIKE us and tag us in your posts/photos!

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2012 Philly Game Jam GO!

And they’re off! Philly Game Jam 2012 has officially started and the Digital Jam has begun. The theme for the 2012 Digital Jam is….

(click to enlarge)

Digital Teams

  • EGG
  • Gamma Gods
  • Last Minute Heroes
  • Peanut Butter
  • QuadraTron
  • SmugBee
  • Snow Brigade
  • Space Lords
  • TCNJ
  • Team Megasweet

Tonight we’re taking team photos so look for those either tonight or tomorrow depending on how things go.

Awards to be Given

  • Best Use of Theme
  • Most Innovative
  • Judges’ Choice
  • WTF?

Tweeting? Facebooking?
Are you tweeting while you Jam? Or tweeting at Jammers? Follow @PhillyGameJam and/or use #pgj2012 in your tweets! Posting to Facebook? LIKE us and tag us in your posts/photos!

post by pgj | | 0

It’s almost here! Philly Game Jam 2012 Information

Philly Game Jam 2012 officially starts tomorrow in Oaks, PA, and we wanted to send you some info about the event. There is a lot here but we ask that you please take a few moments to review everything.

Guests
Philly Game Jam is open for Too Many Games attendees to observe so you are more than welcome to encourage folks to come by and watch you get your dev on! They will need to purchase Too Many Games tickets. Team registration covers team members only.

Schedules
Here are the schedules for the Digital and Analog Jam for your reference.

Schedule – Digital
Friday, June 15

  • 5 – 6 PM — Check in and setup – We will not be able to let anyone into the building before 5PM so please plan accordingly
  • 6 PM — Theme unveiled – development begins!
  • 10 – 11 PM — Team Photos
  • 11:59 PM — All participants must be signed in and on-site

Saturday, June 16

  • 4 PM — Group Photo (all Digital + Analog participants); location TBD

Sunday, June 17

  • 12 PM — All games should aim to be complete and ready for playtesting
  • 2:45 PM — Final call for game submissions
  • 3 PM — Jam ends, judging begins, clean up and breakdown can get started
  • 4:30 PM — Winners announced
  • 6 PM — Everyone out; go home and sleep

Schedule – Analog
Saturday, June 16

  • 11 AM – 12 PM — Check in and setup
  • 12 PM — Theme unveiled – development begins!
  • 3 – 4 PM — Team Photos
  • 4 PM — Group Photo (all Digital + Analog participants); location TBD

Sunday, June 17

  • 10 AM — All games should aim to be complete and ready for playtesting
  • 11:45 AM — Final call for game submissions
  • 12 PM — Jam ends, judging begins, clean up and breakdown can get started
  • 1:30 PM — Winners announced
  • 2 PM — Analog jam complete

What To Bring
The only thing being provided by Too Many Games are tables, chairs, and internet. EVERYTHING ELSE YOU MUST BRING this includes, computers and software, bedding (we have a special space for sleeping at night only), food (there are no public fridges), drinks, POWER STRIPS, EXTENSION CORDS, and if you are using wired internet the ethernet cable or wireless internet (usb powered or hub). There are restaurants and stores around the site if you forget anything or want to buy food. A FEW CHANGES OF CLOTHES (we are all going to stink). Last year’s tables were a little beat up – bring a table cloth or sheet if you’re not a fan of splinters.

On the topic of Internet and Sleeping
Internet: we are doing our best to ensure that there is a reliable Internet source but we recommend having a backup plan should it be unstable or slow. If you are planning on using wired internet, please bring a router for each team so we have enough connections for everyone. Please have a contingency plan for your team if the internet has problems or goes down at all during the weekend.

Sleeping: there is a location we can use for sleeping during non-show hours (Friday: 10p – 10a and Saturday: 7pm – 10am). We highly recommend you use this location for sleeping during this timeframe. If you want a power-snooze not during these hours, you will need to grab it where ever you can.

Tips, Advice, Etc
We’ve compiled a list of tips and advice from past participants we believe will be useful for both first time PGJers and PGJers who have jammed with us before.
[CHECK IT OUT]

Directions
If you have not been to the Greater Philadelphia Expo Center in Oaks, PA before, please take a moment to check out this page with information on how to get there (including tips you may need for your GPS).

http://www.phillyexpocenter.com/directions/

This is going to be a fantastic weekend and we can’t wait to see the games that people make. Rest up, you are going to need it.

Philly Game Jam Organizers
(aka IGDA Philadelphia Leadership)

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The 2012 Philly Game Jam is SOLD OUT

Can you believe it? As of June 6, the 2012 Philly Game Jam has SOLD OUT!

Team Liaisons: stay tuned for an email to confirm details.
All Participants: an email with event information will be sent out early-mid next week.

Everyone: see you at the Jam!

Questions? Contact info@phillygamejam.com or philly@igda.org.

post by pgj | | 0

Announcing 2012 Philly Game Jam

Welcome to the 4th Annual Philly Game Jam – Philadelphia’s premier game building event. The Philly Game Jam is a 48-hour game building marathon where professionals, students and amateurs alike can compete to build new game concepts based on a theme announced at the start of the contest.

The event will take place the weekend of June 15-17 as part of the Too Many Games Expo. Hosted by IGDA Philadelphia, Philly Game Jam invites game developers from all over the Northeast to bring together for 48 hours of game building excitement.

NEW IN 2012: Philly Game Jam will introduce a 24 hour Analogue Jam!

Registration is now open. Teams must be registered by June 13.
Space is limited.

[DIGITAL JAM REGISTRATION] | [ANALOG JAM REGISTRATION]

For more information, review our information regarding the Digital Jam and the Analog Jam. If you have any additional questions, please contact info(at)phillygamejam.com or philly(at)igda.org.

post by pgj | | 0

2012 Analog Jam Essentials, Guidelines and FAQs

Essentials
To participate in the 2012 Philly Game Jam: Analog Jam you will need:

  • A team of 3 to 5 people; max of 5 teams
  • $25 for the team registration fee
  • 2012 ANALOG JAM IS SOLD OUT REGISTRATION CLOSES JUNE 13 (registration will close on June 13 or when capacity is reached — whichever comes first)
  • Supplies to create your game — the Analog Jam is BYOS – Bring Your Own Supplies
  • Desire to have fun and make great games!

Guidelines

  • 2012 ANALOG JAM IS SOLD OUT Team liasion must register online
  • Teams must be registered by Wednesday, June 13 (registration will close on June 13 or when capacity is reached — whichever comes first)
  • Total team fee is $25- that’s per TEAM, not per person
  • Registration includes access to the Too Many Games Expo
  • Contest begins at 12:00 PM ET on Saturday, June 16, and ends 24 hours later on Sunday, June 17
  • Teams must have no fewer than 3 people and no more than 8 people
  • The event is BYOS (bring your own supplies).
  • To get credit for completing the event, you must submit a working game prototype by the end of the event (24 hours)
    • A “working prototype” means that the game is playable so its mechanics can be clearly demonstrated
    • The prototype does not have to be a complete polished product
  • All rights are retained by the team that created the game. We ask that if you participate, you allow us to offer screenshots and, if available, video of you playing your game on the Philly Game Jam web site.
  • All games should be based, however loosely, on the theme announced at the start of the contest.
  • While this is a competition, we encourage students, hobbyists, and professionals to participate.
  • All work is to be done on site. People can leave the premises if they need to, but we ask that you do all the game development on site.
  • Team members should bring sleeping bags. We will provide a large open space with tables, powers supplies, and room that members can throw down a sleeping bag and grab a nap during the course of the 24-hour event. Better yet, we suggest you take advantage of the discounted room rates at nearby hotels for a nearby place to crash and shower.
  • We hope to have water and snack food on hand, but teams will be responsible for their own meals.

Frequently Asked Questions
Q: Is there a cost of entry?
A: Yes. We are doing $25 a team to help cover costs.

Q: Does entry into the game jam = entry into the expo?
A: Yup!

Q: Do we need to pre-register teams? What’s the team size?
A: Yes. The minimum team size is 3 with a max of 5 people.

Q: Is there an expected cap on the number of teams registering? How soon should we register?
A: We will be capping the numbers of teams at 5.  There will be no on-site team sign-ups.

Q: Are we working in the same space as 2011?
A: We will be in the same building with the same event (Too Many Games), but it is not known yet where will be. Plan as though we will have the same accommodations as last year (so bring your pillows, blankets, blind folds, ear plugs, headphones, blow up mattresses, etc) and bring whatever you feel you will need to be comfortable for the duration of the event.

Q: Are people able to leave/re-enter whenever they like?
A: Yup!

Q: What time does it start on Saturday and end on Sunday?
A: We will be starting at 12PM on Saturday and ending at 12PM on Sunday.

Q: Is there a competition/judging/prize component or is it ‘just for fun’?
A: It will be a competition and winners will receive a certificate awards similar to last year. We are hoping to secure prizes to raffle off to individuals over the course of the event but we do not expect to have prizes for winning teams beyond the certificate awards.

Q: Is the event BYO supplies?
A: Yes. You will need to bring whatever supplies you will need to make the type of game you plan to make (card, board, physical, etc).

Q: Can my team participate in the Digital Jam and the Analog Jam?
A: No. If you register for the Analog Jam, we ask that you keep your commitment to your team. We will not allow participation in both Jams so choose wisely.

Q: What’s the difference between Philly Game Jam and Global Game Jam that takes place earlier in the year?
A: There are some slight differences. With Philly Game Jam, you come with your team already formed. In Global Game Jam, you come as an individual and teams are formed on site. Also, Global Game Jam focuses on collaboration while Philly Game Jam is a competition.

post by pgj | | 1

2012 Digital Jam Essentials, Guidelines and FAQs

Essentials
To participate in the 2012 Philly Game Jam: Digital Jam you will need:

  • A team of 3 to 8 people; max of 10 teams
  • $70 for the team registration fee
  • 2012 DIGITAL JAM IS SOLD OUT REGISTRATION CLOSES JUNE 13 (registration will close on June 13 or when capacity is reached — whichever comes first)
  • A computer to work on — the Philly Game Jam is BYOT – Bring Your Own Technology
  • Desire to have fun and make great games!
  • Note: Individuals and teams will not be permitted to participate in both the Digital and the Analog Jam so be sure to choose wisely!

Guidelines

  • 2012 DIGITAL JAM IS SOLD OUT Team liasion must register online
  • Teams must be registered by Wednesday, June 13 (registration will close on June 13 or when capacity is reached — whichever comes first)
  • Total team fee is $70 – that’s per TEAM, not per person
  • Registration includes access to the Too Many Games Expo
  • Contest begins at 6:00 PM ET on Friday, June 15, and ends 48 hours later on Sunday, June 17
  • Teams must have no fewer than 3 people and no more than 8 people
  • The event is BYOT (bring your own tech). In other words, if you have a portable mocap lab that you want to bring to the event, BRING IT!
  • To get credit for completing the event, you must submit a working game by the end of the event (48 hours)
    • A “working game” means that the game is playable so its mechanics can be clearly demonstrated
    • The game does not have to be a complete polished product
  • All source code and rights are retained by whoever created the game. We ask that if you participate, you allow us to offer screenshots and a playable version of game for free download on the Philly Game Jam web site.
  • All games should be based, however loosely, on the theme announced at the start of the contest.
  • While this is a competition, we encourage students, hobbyists, and professionals to participate.
  • All work is to be done on site. People can leave the premises if they need to, but we ask that you do all the game development on site.
  • Team members should bring sleeping bags. We will provide a large open space with tables, powers supplies, and room that members can throw down a sleeping bag and grab a nap during the course of the 48-hour event. Better yet, we suggest you take advantage of the discounted room rates at nearby hotels for a nearby place to crash and shower.
  • We hope to have water and snack food on hand, but teams will be responsible for their own meals.

Frequently Asked Questions
Q: Is there a cost of entry?
A: Yes. We are doing $70 a team to help cover costs.

Q: Does entry into the game jam = entry into the expo?
A: Yup!

Q: Does my PGJ team registration fee include access to the Minibosses Too Many Games After Party?
A: No. The after party is limited to the folks who purchase Too Many Games’ Final Boss 3-Day Pass.

Q: Do we need to pre-register teams? What’s the team size?
A: Yes. The minimum team size is 3 with a max of 8 people.

Q: Is there an expected cap on the number of teams registering? How soon should we register?
A: We will be capping the numbers of teams at 10.  There will be no on-site team sign-ups.

Q: Are we working in the same space as 2011?
A: We will be in the same building with the same event (Too Many Games), but it is not known yet where will be. Plan as though we will have the same accommodations as last year (so bring your pillows, blankets, table cloths, blind folds, ear plugs, headphones, air mattresses, refrigerators, power strips, etc) and bring whatever you feel you will need to be comfortable for the duration of the event.

Q: Are people able to leave/re-enter whenever they like?
A: Yup!

Q: What time does it start on Friday and end on Sunday?
A: We will be starting at 6PM on Friday and ending at 6PM on Sunday.

Q: Is there a competition/judging/prize component?
A: While many participants Jam with us for the love of the event, Philly Game Jam is a competition and winners will receive a certificate awards similar to last year. We are hoping to secure prizes to raffle off to individuals over the course of the event but we do not expect to have prizes for winning teams beyond the certificate awards.

Q: Is the event BYO tech as usual?
A: Yes.

Q: Can my team participate in the Digital Jam and the Analog Jam?
A: No. If you register for the Digital Jam, we ask that you keep your commitment to your team. We will not allow participation in both Jams so choose wisely.

Q: What’s the difference between Philly Game Jam and Global Game Jam that takes place earlier in the year?
A: There are some slight differences. With Philly Game Jam, you come with your team already formed. In Global Game Jam, you come as an individual and teams are formed on site. Also, Global Game Jam focuses on collaboration while Philly Game Jam is a competition.

post by pgj | | 0

2011 Philly Game Jam Judges and Organizers

Judges

  • Nic Allen: Nic has developed mobile games and apps for several companies and founded Mighty Rabbit Studios where he currently does art and direction. He is a third degree black belt in tae kwon do.
  • Matt Brenner: Matt is the Chair of IGDA Philadelphia and a Programmer at Megatouch Games. He enjoys playing Rugby and looking at pictures on the internet.
  • Ricky Mukalian: A former winner of the Philly Game Jam’s “Most Innovative” award, Ricky is currently working on Warmage Battlegrounds at Burst Online.
  • Mike Sweeney
  • Alan Youngblood: Alan has worked on serious and commercial games and founded two companies. He currently does marketing and art at Mighty Rabbit Studios. He played guitar for a hip-hop band during college.

Organizers, IGDA Philadelphia

  • Allison Berman
  • Matt Brenner
  • Tristin Hightower
  • Grant Shonkwiler